What is The Leshwall at Alton Towers? The Ultimate Guide to The Smiler's Secret

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Ever heard the term 'The Leshwall' whispered around X-Sector? Uncover the complete history and secrets behind this key part of The Smiler's incredible lore.
Welcome back to the Unofficial Alton Towers blog, the place where we dissect every bolt, story, and secret of our beloved park! Today, we’re tackling a question that bubbles up from the deepest corners of park fandom, a term you might have overheard in the queue line for a certain 14-looping monster, whispered with a mixture of confusion and awe: *What is the Leshwall?*
If you’ve ever found yourself staring into the tangled, spaghetti-like structure of The Smiler and felt a creeping sense that you’re looking at more than just a rollercoaster, you’re on the right track. The Leshwall is not just steel and supports; it is the beating, mechanical heart of one of the most ambitious attractions Alton Towers has ever conceived. It’s a name steeped in lore, a key component in a story of psychological manipulation, and the very machine designed to plaster a permanent, maniacal grin across your face.
In this ultimate deep-dive, we will leave no stone unturned. We will decode the Ministry of Joy’s cryptic propaganda, explore its real-world engineering brilliance, walk through the marmalising experience step-by-step, and uncover the hidden secrets embedded within its design. So, strap yourself in, keep your arms and legs inside the blog post at all times, and prepare to be corrected. It’s time to truly understand The Leshwall.
Unmasking the Leshwall: The Ministry of Joy's Official Definition
To begin, let's address the question directly. In the intricate world created for The Smiler, the Leshwall is the unofficial, internal name for the gigantic, spider-like metal structure that forms the ride itself. It's the physical manifestation of the ‘Marmaliser’ or 'Corrector' – a device built by the clandestine 'Ministry of Joy' with a singular, unnerving purpose: to correct society by forcing its subjects to smile, permanently.
When you stand in X-Sector and gaze upon The Smiler, you are looking at the Leshwall. It is not a separate entity or a hidden room; it is the entire visible coaster structure, with its five distinct 'mind manipulating' stages integrated into the chassis. The Ministry of Joy's propaganda, which saturated the park during the ride's construction and opening year, presented this colossal machine as a beacon of social engineering. It was the answer to all of life's woes. Feeling down? Stressed? Unhappy? The Ministry had the solution, and the Leshwall was its instrument.
The Visual Anatomy of the Corrector
The structure was designed to be imposing and almost biological, a stark contrast to the clean, futuristic lines of Oblivion next door. The bright yellow track, representing forced joy and happiness, is ensnared and controlled by the stark, black steel supports, which act like the legs of a monstrous mechanical arachnid. It’s no accident that it feels like it’s pinning you down, holding you in place for the procedure. The name 'Leshwall' itself is a piece of fan-adopted lore, born from early concept materials and solidifying its place in the park's lexicon, even if it's not plastered on official park signage.
Think about the key visual elements you see from the ground:
- The Inoculator: The very first element riders encounter, a large syringe-like needle that jabs towards the train as it ascends the first lift hill. This is the Leshwall beginning its work, administering a 'joy serum'.
- The Tickler: A large, multi-armed rotating brush element that riders pass under. Its purpose is to physically tickle and coax laughter from the subject.
- The Flasher: The central hub of the structure, featuring hypnotic, spinning spiral screens. This is the Leshwall's primary tool for optical hypnosis, designed to mesmerise its subjects.
- The Giggler: A series of pipes and tanks that release a visible cloud of 'laughing gas' over a section of the track, aiming for joy through chemical means.
- The Hypnotiser: Not a single physical element, but rather the effect of the entire disorienting layout and 14 inversions, working in tandem with the Flasher's optical illusions to break down a rider's resistance.
These five stages are not just props placed around the ride; they are built *into* the Leshwall. They are integral parts of the machine, as much as the track, supports, and trains. This fusion of STORY and STRUCTURE is what makes the concept of the Leshwall so compelling and The Smiler such a masterpiece of immersive theming.
The Lore of the Leshwall: Deconstructing the 'Smile. Always.' Campaign
The Leshwall didn’t just appear one day. Its legend was meticulously built through one of the most brilliant and unsettling marketing campaigns in theme park history. Codenamed SW7 (Secret Weapon 7), the build-up to The Smiler's launch in 2013 was a masterclass in viral marketing and immersive storytelling, all orchestrated by the fictional Ministry of Joy. Understanding this campaign is crucial to understanding the Leshwall's intended purpose.
Phase 1: The Subliminal Takeover
The campaign began subtly. Long before any track was laid, strange symbols began appearing. A simple, hypnotic spiral logo started popping up around Alton Towers, on park maps, and on social media. It was accompanied by the chillingly simple phrase: "Smile. Always." There was no context, no explanation. It was just… there. This was the Ministry of Joy testing the waters, planting the seed of an idea. This was followed by more overt, yet still mysterious, acts.
The most infamous of these was the 'smiley sheep'. In a field near the M1 motorway, a flock of sheep was painted with the same creepy smiley logo. It was a bizarre, headline-grabbing stunt that had people asking, "What on earth is Alton Towers doing?" The answer was simple: they were making you look. They were making you question. The Ministry was going public.
Phase 2: The Ministry of Joy Goes Viral
As construction ramped up on-site, with the iconic black and yellow steel rising from the pit once occupied by The Black Hole, the digital campaign intensified. A series of professionally produced, deeply unsettling videos were released. These weren't your typical ride announcement teasers.
- The 'Marmalisation' Process Explained: One video featured a 'Ministry' spokesperson calmly explaining the five stages of correction, showing CGI representations of The Tickler, The Giggler, and so on. It was presented as a genuine scientific breakthrough.
- Test Subject Interviews: Another chilling video showed 'before and after' interviews with supposed test subjects. The 'before' subjects were normal, everyday people. The 'after' subjects had wide, unblinking eyes and a terrifyingly fixed smile, repeating phrases like, "I feel so much better now. You will too."
- The Game App: Alton Towers even released a mobile game, 'The Smiler', where players had to navigate a character through a maze, all while being bombarded with hypnotic visuals and audio from the ride's own soundtrack, composed by the brilliant IMAscore. The game served as a digital indoctrination tool, subtly preparing players for the real thing.
This multi-platform approach created a rich, terrifying narrative. The Ministry of Joy felt real. The Leshwall, or the 'Marmaliser' as it was officially called in the marketing, wasn't just a ride under construction; it was a powerful, mysterious device being built for a sinister purpose, and we were all invited to be its next subjects. Frequent visitors who hold a Merlin Annual Pass were able to watch the story unfold in person over multiple visits, seeing the cryptic logos and marketing evolve across the park throughout the season.
Phase 3: The Grand Unveiling
By the time the ride opened in May 2013, the lore was firmly established. The queue line itself became the final stage of indoctrination. The ominous, looping soundtrack, the screens showing hypnotic patterns and 'CCTV' footage of the correction process, the pre-show video featuring Ministry official Dr. Kelman explaining the procedure's necessity – it all comes together to prime you for your encounter with the Leshwall. You are no longer just a guest queueing for a rollercoaster; you are a 'subject' about to undergo 'marmalisation'. Your journey on the ride is the final step in this process. The Leshwall isn't a passive structure; it is an active participant in your story.
This level of storytelling, weaving a narrative through marketing, in-park theming, and the ride experience itself, is what sets The Smiler apart. The Leshwall is the physical embodiment of this story, the grand machine at the centre of it all, waiting to 'correct' you. The sheer depth of this lore is a huge part of its appeal, and a major reason why The Smiler rightfully sits among the park's most iconic attractions in our complete ride list.
Designing the Leshwall: A Gerstlauer Engineering Marvel
While the Ministry of Joy might claim credit, the true architects of the Leshwall are the German engineering firm Gerstlauer. Known for their thrilling and often compact coaster designs, they were tasked with the monumental challenge of creating a world-record-breaking ride within the tight, limited footprint left behind by The Black Hole and the surrounding X-Sector area.
The Smiler is a custom-designed model known as an 'Infinity Coaster', and at the time of its opening, it shattered the world record for the most inversions on a rollercoaster, a title it still holds today. Fourteen times you are turned upside down. Let that sink in. Fourteen.
The Leshwall by the Numbers:
- Manufacturer: Gerstlauer Amusement Rides GmbH
- Model: Infinity Coaster (Custom)
- Cost: Approximately £18 million
- Track Length: 1,170 metres (3,839 feet)
- Height: 30 metres (98 feet)
- Top Speed: 85 km/h (53 mph)
- Inversions: 14 (World Record)
- Inversion Types: Heartline Roll, Corkscrews (x2), Dive Loop, Sidewinder, Sea Serpent Roll, Cobra Roll, Batwing (counts as 2 inversions), and a second set of Corkscrews (x2).
- Ride Duration: Approx. 2 minutes 45 seconds
- G-Force: Up to 4.5g
These statistics are impressive on their own, but they become even more so when you consider the design constraints. The reason the Leshwall looks so tangled and chaotic is because it *had* to be. Gerstlauer's engineers performed a masterful feat of 'coaster origami', folding an immense amount of track into a relatively small plot of land. The two lift hills were a key part of this, allowing the ride to maintain its momentum and traverse the sprawling layout without needing one single, gigantic lift hill like Oblivion.
The structure itself is a forest of black steel. The supports are complex and multifaceted, designed not only for structural integrity but also to create that 'near miss' feeling as you fly past them. The use of a central structure – The Flasher – as a visual and physical anchor point for much of the track is a genius piece of design, drawing your eye and adding to the organised chaos. The Leshwall is, from a purely engineering perspective, a densely packed, high-intensity machine built for relentless thrills and maximum psychological impact. It’s a testament to what is possible when creative theming and cutting-edge engineering collide.
A Rider's Journey Through the Leshwall: Decoding Each Stage of 'Marmalisation'
So, what does it actually feel like to be processed by the Leshwall? Let's take a seat, pull down that hefty Gerstlauer lap bar, and walk through the experience, interpreting each moment through the chilling lore of the Ministry of Joy. This isn't just a ride; it's a procedure.
Pre-Procedure: The Final Indoctrination
Your experience begins in the station. It's stark, clinical, and loud. The iconic IMAscore soundtrack is at its most potent here, a driving, electronic beat overlaid with a female voice repeating hypnotic suggestions: "Join us", "Smile. Always.", "Become one of us". The operators, clad in Ministry of Joy uniforms, give you a final, unnerving smile as they check your restraint. There’s no escape now. You are processed and dispatched into the darkness.
Stage 1: The Inoculator
The train makes a sharp right turn and immediately begins its first ascent. This isn't your standard, clanking lift hill. It's a vertical lift, pulling you straight up while your body is tilted backwards. As you rise, you come face-to-face with 'The Inoculator'. Enormous, glowing needles jab menacingly towards the car. A fine mist (the 'joy serum') sprays over you. This is the first stage of correction: a physical injection to prepare your body for the psychological re-alignment to come. You reach the peak, glimpse the entire twisted expanse of the Leshwall before you, and plunge into the first drop – a unique, curving, downward heartline roll.
Stage 2 & 5: The Hypnotiser and The Tickler
You are immediately thrown into a dizzying array of inversions. The ride experience is deliberately relentless from this point. You are inverted, twisted, and thrown through elements so quickly that your brain struggles to keep up. This is the 'Hypnotiser' at work, the physical disorientation designed to break down your mental defences. After navigating a few loops, the train flies towards 'The Tickler'. This gigantic, rotating apparatus with long, feathery arms spins just above your head. It's designed to physically force a laugh, to tickle you into submission. The 'whoosh-whoosh' sound as you pass underneath is unmistakable.
Stage 3: The Giggler
After a powerful Batwing inversion (a fan-favourite element that feels like two inversions back-to-back), the train dives low to the ground. Directly ahead, you see a series of pipes and tanks releasing a thick, white vapour over the track. This is 'The Giggler'. You plunge directly through this cloud of 'laughing gas', another tool in the Leshwall's arsenal to manufacture joy. Whether it's just water vapour or has a sweet scent often depends on the day, but the visual effect is always superb, making you feel completely immersed in the process.
Stage 4: The Flasher
Following the Giggler, you hit the second lift hill. This one is a traditional chain lift, but it serves a crucial purpose: to give you a moment of respite while building anticipation for the grand finale. Your ascent takes you directly towards the core of the Leshwall – 'The Flasher'. The huge, ominous structure with its hypnotic, spinning black-and-white spirals dominates your vision. The screens flicker and strobe as your train crests the lift hill and dives directly under it. This is the most intense application of optical manipulation, the final push to overwhelm your senses and complete the marmalisation.
Post-Procedure: Correction Complete
The second half of the ride is a whirlwind of non-stop action, a final barrage of corkscrews and turns designed to cement the process. You fly through the structure, narrowly missing supports, with the legs of the giant mechanical spider all around you. The train finally hits the brake run with considerable force, the music in your head still pounding. As you re-enter the station, the audio has changed. The voice is calmer, more welcoming. "You are now one of us," it might say. "You belong to The Smiler." On the screen in front of you, a live camera feed shows your face, overlaid with a digital, creepy grin. The procedure is complete. You have been corrected.
This blow-by-blow experience demonstrates how every single element of the ride, from the lift hills to the inversions to the head-chopper effects, has been woven into the narrative. Riding The Smiler is a truly multi-sensory journey that is so much more than the sum of its parts. It's an encounter with the Leshwall itself.
The Secrets of the Leshwall: Easter Eggs and Hidden Details for Superfans
For those of us who have been 'corrected' countless times, the joy comes from discovering the deeper layers hidden within the Leshwall and its surrounding environment. The Ministry of Joy was meticulous, and their handiwork can be found everywhere if you know where to look. This is where repeat visits pay dividends, and having a Merlin Annual Pass truly shines, as you can spend time hunting for these details without the pressure of a single-day schedule.
Hidden Logos and Symbolism
Keep your eyes peeled while in the extensive queue line and around the X-Sector area. The Ministry of Joy logo isn't just the main spiral. There are several variations hidden in plain sight. On posters, wall panels, and even some of the steelwork, you can find different logos for different 'departments' within the Ministry – Sanitation, Correction, Medical, etc. These add an incredible layer of bureaucratic realism to the fictional organisation. The spiral motif itself is everywhere, from the giant Flasher to the patterns on the concrete and even coiled into the design of the main ride sign.
The Queue Line Audio Deep Dive
Don't just let the queue line music be background noise. Listen closely. The incredible IMAscore soundtrack is filled with secret audio cues and messages. You can hear distorted laughter, unsettling robotic voices, and snippets of dialogue from the marketing campaign's 'test subjects'. The main melody itself is designed to be an 'earworm' – a catchy tune that gets stuck in your head, mirroring the way the Ministry's ideology is supposed to embed itself in your mind. It's a genius piece of psychological design that many guests miss.
Dr. Kelman's Office
Partway through the indoor section of the queue, you pass a window looking into an 'observation room'. This is meant to be the office of Dr. Kelman, the lead scientist behind the Marmalisation programme. The desk is littered with props, blueprints of the Leshwall's components, and screens showing disturbing medical charts and brain scans. It’s a fantastic piece of environmental storytelling that fleshes out the world and gives a face to the madness.
The 'Secret' Exit Music
Most guests rush out of the ride station and head for the photo kiosk, but if you linger for a moment, you might hear a different version of the Smiler theme. After the main ride cycle, a slightly different, almost more triumphant or 'cured' version of the theme sometimes plays in the station. It’s a subtle touch, suggesting the successful conversion of the latest batch of subjects. Another great reason to ride again is to see if you can spot the difference!
The Smiler Photo and The Final Smile
Your on-ride photo isn't just a souvenir; it's the final piece of the story. The system captures your face during one of the most intense inversions, and when you view it on the screens in the shop, it's often overlaid with the same creepy digital smile seen in the station. It's the ultimate proof that 'The Leshwall' has done its job. You have been successfully marmalised, and the Ministry of Joy has the photographic evidence.
The Leshwall's Ancestry: The Black Hole's Legacy in X-Sector
The ground upon which the Leshwall stands has a long and storied history at Alton Towers. Before it was home to the Ministry of Joy's creation, it was the site of another beloved, landmark attraction: The Black Hole. To fully appreciate The Smiler's impact, one must understand what it replaced.
The Black Hole was an enclosed rollercoaster that operated from 1983 to 2005. For most of its life, it was housed in a massive, nondescript green and yellow tent. Guests would board a small car and be plunged into absolute pitch darkness, hurtling through a series of twists, turns, and spirals without any idea of what was coming next. It was a classic 'Jet Star 2' model coaster from the legendary manufacturer, Schwarzkopf.
A Park Icon in a Tent
Despite its simple premise, The Black Hole was an icon. It was thrilling, disorienting, and for many guests, their first 'big' rollercoaster experience. The feeling of the spiral lift hill in the dark, the sudden drops, and the sheer unpredictability of the layout made it a rite of passage. When the ride was removed after the 2005 season, it left a significant... well, *hole* in the park's line-up and a huge, empty plot of land.
The tent was dismantled, and the site lay dormant for several years, fuelling rampant speculation among the fan community. What could possibly be big enough, ambitious enough, to replace such a classic? The park's answer was SW7.
From Dark Tent to Twisted Steel
The construction of The Smiler was a transformation of this space. Where a simple tent once stood, the complex, interlocking steel of the Leshwall now rises. The pit that was dug for The Smiler's foundations is significantly deeper and wider than anything needed for The Black Hole, allowing for those incredible subterranean dives, including the Giggler and Batwing elements. In a way, The Smiler pays homage to its predecessor. Both rides rely on disorientation and psychological thrills – The Black Hole through darkness, The Smiler through overwhelming sensory input and a relentless succession of inversions. The Leshwall is a fittingly ambitious and modern successor to the legacy of thrills that began on that very spot decades ago.
The Leshwall vs. Other 'Secret Weapons': A Comparison
Alton Towers has a rich tradition of marketing its major new rollercoasters under the 'Secret Weapon' (SW) moniker. Each has brought its own unique story and technological innovation to the park. So how does the Leshwall, the machine of SW7, stack up against its legendary siblings?
SW3: Nemesis (1994)
The original Secret Weapon, Nemesis, set the standard for immersive theming. Its lore, of a monstrous alien creature unearthed and pinned down by the steel track, is told through the environment. The rocky pit, the blood-red waterfalls, the creature's giant eye – you are riding a coaster built to contain a beast. The Leshwall's lore is more psychological. It's not about an external monster; it's about an internal one being created within *you*. Nemesis is raw, primal, and geological; The Smiler is sterile, clinical, and psychological.
SW4: Oblivion (1998)
Oblivion (SW4) pioneered a different kind of psychological fear: the fear of the unknown. Its campaign was built around the terrifying vertical drop into a smoking hole. "Don't Look Down." The theme is minimalist and futuristic, focusing on one single, heart-stopping moment. The Leshwall, by contrast, is about relentless, sustained pressure. It doesn't give you one big scare; it bombards you with 14 smaller ones, creating a disorienting and chaotic experience. Oblivion is a precise surgical strike of adrenaline; The Smiler is a full-frontal assault.
SW8: Wicker Man (2018)
The most recent major coaster, Wicker Man (SW8), returned to primal, elemental themes, similar to Nemesis but with a folk-horror twist. The 'Beornen' and their sacrificial ritual are at the heart of the story. The ride's stunning centrepiece, the giant flaming Wicker Man structure, serves a narrative purpose, just like the Leshwall. Both rides are masterpieces of integrating a story into a physical ride structure. However, Wicker Man's narrative is one of being an outsider chosen for sacrifice, whereas The Smiler's is one of conformity and being 'corrected' to join the collective. It's a fascinating contrast in storytelling. Seeing all of these incredible attractions in one trip is a rollercoaster enthusiast's dream, and snagging an unlimited visits with an Annual Pass is the most cost-effective way to tick them all off your list multiple times.
Is The Smiler (And Its Leshwall) Too Intense?
This is a question that comes up frequently, and it’s a valid one. With 14 inversions, high G-forces, and intense psychological theming, The Smiler is unarguably one of the most intense rollercoaster experiences in the world. The Leshwall was designed to be overwhelming.
For thrill-seekers, this is its main draw. The relentless pace and sheer number of times you go upside down provide an unparalleled adrenaline rush. However, for those who are a bit more cautious or prone to motion sickness, it can be a daunting prospect.
Tips for First-Time 'Subjects'
If you're nervous but determined to be 'corrected', here are a few tips:
- Work your way up: Don't make The Smiler your first coaster of the day. Start with something smoother like Nemesis Reborn or Rita to get your 'coaster legs' under you.
- Sit near the front: For a slightly less intense physical experience, try to get a seat in the front few rows. The forces are generally a little less wild at the front of the train compared to the back.
- Stay hydrated and fed: Riding on an empty stomach isn't wise, but neither is riding right after a huge meal. Have a light snack and drink plenty of water throughout the day.
- Know when to say no: It's okay if The Smiler isn't for you! The park has a huge variety of attractions. You can check out the full range on our plan your visit guide to find something that suits your thrill level.
The intensity is part of the story. The Leshwall is *supposed* to disorient you, to overwhelm you. It succeeds in its mission, making it a must-do for serious thrill junkies, but a ride to be approached with caution for others. Don't worry if it takes a few visits to build up the courage - that's one of the great perks of being a season pass holder!
Planning Your Encounter with the Leshwall
Convinced you’re ready to face the Marmaliser? Excellent! Proper planning is key to maximising your day and ensuring you get your 'correction' without spending all day in a queue.
The Smiler is consistently one of the most popular rides in the park, and its queue can easily stretch to 90 minutes or more on busy days. Here’s how to beat the crowds:
Timing is Everything
There are two golden windows for riding The Smiler: first thing in the morning, or in the last hour before the park closes.
- The Rope Drop Dash: If you're at the park for opening, head straight to X-Sector. If you can be among the first in the queue, you can often get it done within 20-30 minutes. This is where staying on-site and getting Early Ride Time when you book a short break is a massive advantage, as The Smiler is often included.
- The Evening Rush: Queues for major rides often dip in the last 60-90 minutes of the day as people start to head home or eat. This is a great time to jump in line. Plus, riding the Leshwall as dusk falls is a fantastic experience!
Throughout the day, keep a very close eye on the Alton Towers App or our live queue times page. If you see the wait for The Smiler dip below 45 minutes, that’s your cue to make a move!
Use the Single Rider Queue
The Smiler has a Single Rider Queue (SRQ), and it is your absolute best friend on a busy day. If you don't mind your group being split up, you can use this separate entrance to fill empty single seats on the ride cars. The wait time is almost always significantly shorter than the main queue. It’s not uncommon for the main queue to be 80 minutes while the SRQ is just 15-20. It's the ultimate park hack for this ride.
Be Prepared for the Elements
Remember that the vast majority of The Smiler's queue is outdoors and exposed to the elements. On a hot day, bring sunscreen and water. On a cold or wet day, wear appropriate layers and waterproofs. There's nothing worse than being miserable in a long queue, so plan ahead. Once you grab day passes, check the weather forecast for your chosen date and pack accordingly!
The Future of the Leshwall: What's Next for The Ministry of Joy?
As we head into 2025 and 2026, The Smiler is now over a decade old, yet its popularity shows no signs of waning. So, what could the future hold for the Leshwall? The park has a great track record of refreshing and updating its older attractions. We saw this with Nemesis Reborn in 2024, which received a full re-track and thematic update.
Could we see a similar programme for The Smiler in the late 2020s? Perhaps a 'Marmalisation 2.0' event, with updated theming elements or new effects? The core experience of the Leshwall is timeless, but the technology that surrounds it could be enhanced. Imagine updated, higher-resolution screens on The Flasher, new lighting packages for night rides, or even an updated storyline from the Ministry of Joy. Perhaps they've developed a new strain of 'joy serum'?
The possibilities are endless. The strong narrative foundation of The Smiler gives the park a huge amount of creative freedom for the future. For now, the Leshwall continues its work, day in, day out, correcting thousands of guests. Keep an eye on our latest Alton Towers news page, as we'll be the first to report on any whispers of a future update for X-Sector's smiling monster.
In conclusion, the Leshwall is so much more than a name for a rollercoaster structure. It is the centrepiece of a complex and fascinating story. It is a world-record-breaking piece of precision engineering. It is a psychological experiment disguised as a theme park ride, and a masterclass in immersive, multi-platform storytelling.
From the moment you see its twisted metal frame dominating the skyline of X-Sector, to the final, unsettling smile on the photo screen, your encounter with the Leshwall is designed to be an unforgettable experience. It is a testament to the ambition and creativity that makes Alton Towers the UK's greatest theme park.
It is imposing, it is intense, and it is utterly brilliant. The only question left is, are you ready to be corrected? There’s only one way to find out. We’ll see you in the queue.
Ready for your correction? Book your tickets now and prepare to Smile. Always.
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